

Now with that said here is a quick and dirty explanation: Imo Magicbane is more faithful to the original Shadowbane game atm
#Shadowbane emulator forum free
You can read up the history of Shadowbane on its wikpedia page: Īfter that you can actually experience it since their is two free emulators in beta atm: Look for the <4 minute ones that get to the point. Could also port to open trees (trees that were open to everyone).Ĭities were sieged by trebuchet or player weapons and the fight was to take the city and the other side's job was to fight to keep their city. Cities could be bound in a nation (limiting 7 sub guilds) to allow you to teleport to different cities in your nation. There could only be a certain number of cities. You use gold to build cities, train, or buy stuff on the open economy. You could craft your own gear by resources found in these zones or by capturing mines (resource producing structures that can be fought for once a day). Then you either stay or go onto mob zones (open pvp) that were sorted by level. You leveled on a noob land (safehold, no pvp) until 10 then you promote.

With everyone having the same amount of stat points. You also had the typical mmo stats of strength, dexterity, constitution, spirit and intelligence that you could put points in and later add additional stat runes to increase those stats. Trains were done into focus lines (axe, hammer, light armor, wizardy, etc) and spells (if not granted at max, you could train them up to 40) with a limited amount of training points. They came in all different types based on race, profession, or gear that could be worn by anyone that was also based on the number of trains in them (25%, 50%, 75%, 100%, 110%) etc. you could also choose from staff, unarmed, dagger, sword, hammer, bow, xbow, axe, etc with 1 hand and 2hand versions as well as shields. armor usually went for defense, physical attack resists, or spell enhancements. heavy armor mage would just be silly) that could be chosen from. In addition to various starting runes, you could also choose from almost 50 discipline runes (also restricted by race or class or both) to make your character unique.įrom there, there was cloth, light armor, medium armor, and heavy armor (also restricted. Early in the game, there was often hundreds of players on each side.ġ2 different races ( ) with 4 base classes: fighter, healer, rogue, and mage from which you could have various (some restricted, couldn't be a minotaur mage for instance) race/class combinations to choose from 22 professions. You placed a bane circle (basically your intent on destroying that city) and showed up to try and take their city. The biggest part of shadowbane was the siegeing. Then you could go out and kill lower level players, kill leveling groups in mob zones, kill players that were killing, or go to different cities and kill players. I haven't played enough mmo's to define it in certain mmo labels.īut to sum it up, you leveled up fighting mobs until you were 60+. It was all about PVP, politics and having enough grit to withstand a pummeling, now and then, and come back swinging, rather than the entire server submitting under one guild.ĭefinitely before its time, which is why Crowfall, now, is really exciting. Though there were no quests in the game, Shadowbane featured PVP, Nation, and Siege Warfare systems, which offered players a wide range of in-game opportunities. It ensured players were in total control of the Shadowbane world. A government system was also implemented in the game. Whether a guild city went to war with another guild city was entirely up to the leaders. In effect, Shadowbane's war status was decided by the players rather than the game company. Players were also allowed to own cities and capitals and most of the property and cities in Shadowbane were player owned. The game also featured a seamless world map, and made no use of instancing.

Shadowbane was notable for emphasizing player-versus-player combat, implementing non-conventional races and specializing in siege warfare (players building cities and trying to raze enemy players' cities) whereas a significant number of MMORPGs released since Ultima Online usually restrict player killing to certain areas of the game or special dedicated PvP servers. The description of the gameplay from Wikipedia does a pretty good job here:
